The Reviewer Guy's Blog


Battlefield: Bad Company
January 5, 2010, 8:21 pm
Filed under: First Person Shooter, Games

Ignoring single player because of one very small point, it’s shite. I’ll be focusing on multiplayer.

The maps can be split two categories;
1) Big maps with helicopters, tanks, APCs, towns, open fields, forests, bridges, anti-aircraft guns, anti-armour turrets, boats, artillery, humvees and jeeps.
2) Small maps with fuck all.

80% of the time, you will be playing Category 2 maps whether you fucking like it or not.

Imagine you have just woken up with a fridge lodged in your anal canal, that’s bad, but not as bad as BF:BC’s controls are. Everything is delayed, you throw like a sissy and there is no prone.

The game states “extraordinary multiplayer game play”. I don’t know where the fuck that is, but it sure as fuck isn’t in BF:BC.

The game also states “realistically destructible environments”. By what FUCKING measure did they come to this conclusion? They may be referring to the fact that after you realise you have been conned, you will probably throw your fucking TV out the window and snap the BF:BC disc in half in a blind rage.


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